Taiji Forms Rules
Taiji Hand & Weapons Forms Min 3:00 Minutes, Max 3:30 Minutes
Taiji 24 & Taiji 42 and 32 Taiji Sword Perform to completion
Weapons Forms Min. 1:00 Minute, Max. 2:30 Minutes
All times are given in minutes. A penalty of 0.2 points will be deducted for each infraction of 5 seconds or partial increment thereof.
Taiji Sensing Hands (Push Hands Tui Shou) Rules:
We are now using the term Sensing Hands for Tui Shou Competition. We hope that this will encourage athletes to better adhere to Taiji Principles and shun the use of force.
Weight Classes for Fixed, Restricted and Free Style Step Sensing Hands:
- Men <145 lbs
- Men 145-175 lbs
- Men 176-205 lbs
- Men >205 lbs
- Women <125 lbs
- Women 125-150 lbs
- Women >150
- Both feet must remain in contact with the floor at all times.
- Heel or toe may be raised briefly, but the foot may not leave floor or change position.
- The feet remain in the same starting position
- The front toe may be raised in yielding back
- The rear heel may be raised in shifting forward
- Any sideward movement or double placement of the foot is not permitted
- Advancing or retreating of any kind is not permitted
For restricted-step push hands, the foot forward at the start of the round must remain forward for the duration of the round
Either front or back foot may move, but not both at the same time;
There must be a beat between steps (no charging)
Movement is oriented along center line and players may not step more than 45°to either side to defend or gain advantage in pushing.
The following descriptions for Competition Format, Match Area, Objective of Match, Progression of Match, etc., apply to both Fixed and Restricted Step Push Hands.
- All matches are single elimination
- Matches consist of two 1-minute rounds.
- The players change leg position after the first round
- In the event of a tie, the match will be decided by sudden death: First to score wins.
- Two perpendicular lines form a cross at the center of the playing area
- Play is begun with the both players in forward stance
- The ball of the right foot on the horizontal stripe.
- Players’ front feet are separated by the vertical stripe, which marks the centerline of the play area.
- When play is stopped for any reason, players return to the starting position.
Objective of match:
The objective of the match is to Uproot the opposing player while maintaining own root using Taijiquan (Tai Chi) principles.
Progression of match:
- Play is begun in a neutral position with backs of right wrists touching. Left hands are placed on (not under) right elbow of opponent. (Reversed in second period.)
- Players move their arms together in a horizontal circle until referee feels a neutral state has been established.
- They may not seek advantage at this point.
- Once the Center Judge says, “Begin” players must continue to play for a second or two before issuing energy.
- Players unable or unwilling to begin play neutrally may be issued a warning
- Players are expected to stick and adhere and may not break contact to gain advantage.
- All issuing must be preceded by contact
- Breaking contact to gain advantage may result in a warning
Pushing, pulling with one hand, trapping techniques, non-impact techniques that cause opponent to lose balance, and single-hand grabbing techniques that cause opponent to lose balance.
Contact is permitted between the hips and collarbone.
Note: The head, neck, spine, and legs may not be attacked and will result in a warning or disqualification depending on the severity of the infraction.
- The center judge as well as any of the corner judges may call for a point
- Points are awarded by majority judges’ decision.
- One point is awarded for uprooting opponent.
- A point is awarded against the opponent when a warning is called.
- Grabbing. A one-handed pluck is a valid technique, but players may not seek to control opponent by grabbing for longer than one second,
- Wrapping hands around the back.
- Grabbing clothing
- Pulling with both hands
- Striking: Any percussive contact (makes a sound) is considered a strike.
- Charging: (Restricted step.) Players may not take successive steps forward without pausing.
- Joint Locks (Qinna). Joints may not be attacked with force
- Not following the Chief Judge’s directions
- The following will result in immediate disqualification:
- Excessive and dangerous use of force
- Accumulation of 3 warnings
- Unsportsmanlike conduct by the player or coach