SKITA Rules

FORMS

RINGS – 20’ X 20’ for ages 12 and up, 15’ X 15’ or larger for ages 12 and under if they’re under black belts, 20’ X 40’ for Chinese forms divisions if requested.

FINAL DECISIONS – Made only by the Rules Arbitrator.

NUMBER OF JUDGES – Every black belt division must have five (5) Judges. Under black belt divisions can have three (3) Judges.

LOCATION OF JUDGES: One side of the ring for contemporary or open forms, corners for traditional forms.

UNIFORM – Player must wear a traditional or sport karate uniform with no foul language on it. T-shirts as part of a school uniform are allowed in Chinese (soft style) divisions only. The top may be removed during the performance if appropriate for the division. NOTE: Different detailed uniform specifications as outlined in APPENDIX A – SPECIFIC FORMS CRITERIA will apply.

AGE – Player must compete at the age they are on the first day that the circuit’s season begins. [At all NBL tournaments: All black belt and under black belt players must enter divisions based upon the age they are on January 1 at 12 a.m. excepting those players who will be turning 18 during the circuit season (NBL season – January 1 to December 31 / SKIL season July 1 to June 30) are allowed to compete in either 17- or 18+ at each tournament during that entire circuit season – even before they turn 18. They cannot compete in both 17- and 18+ at the same tournament and points will stay in the age group the player competes in at each tournament. The same applies for those that will be turning 35 or 42 during the circuit season except they can compete in both age divisions at the same tournament and retain points in both – see SKITA rulebook V.B.4].

BELT RANK – Must compete with the proper color belt worn for the division he/she is competing in and at the same rank in all divisions.

AMOUNT OF DIVISIONS – Can compete in any amount of divisions of each event.

NOTE: If you are competing in one division when your other division is called, you will run the risk of being disqualified.

STYLE – Options: (no weapons allowed)

SG a) Must compete in the proper style division for the form which is being performed. Detailed specifications are outlined in APPENDIX A – SPECIFIC FORMS CRITERIA, of the SKITA Handbook. A generalization of the specific forms criteria is as follows:

  • Japanese/Okinawan Forms – Pure white uniform with a maximum of two (2) emblems on the uniform top and sponsor logo on back and nothing on pants. No shirt allowed under uniform “top (males) and only white sports bra, sleeveless or sleeved “T” under uniform top (females), no jewelry, max 4 kiai, no kicks above chest, no multiple kicks, no elevated spin kicks, no gymnastics. Traditional unaltered Japanese/Okinawan forms only.
  • Kenpo Forms – Black uniform with a maximum of two (2) emblems on the uniform top and sponsor logo on back and nothing on pants. No shirt allowed under uniform “top (males) and only black sports bra, sleeveless or sleeved “T” under uniform top (females), no jewelry, no kicks above chest. Traditional unaltered Kenpo, Kajukenbo and Polynesian forms only.
  • Korean Forms – Pure white or black/blue trimmed uniform with a maximum of two (2) emblems on the uniform top and sponsor logo on back and nothing on pants. No shirt allowed under uniform “top (males) and only white sports bra, sleeveless or sleeved “T” under uniform top (females), no jewelry, max 5 kihap, no gymnastics, no splits, etc. Traditional unaltered Korean forms only.
  • Chinese Forms – Traditional forms only in traditional divisions.
  • Hard Creative / Musical Forms – Sport or traditional uniform (no T-shirts), soft style techniques not allowed. Form must include:
    • Series of at least 5 consecutive hand techniques
    • Spinning kick landing to a hand technique or split.
    • Series of at least 3 kicks without touching down with the kicking leg (while kicking) from a standing position or from an aerial position.
    • Either a jumping front thrust kick, flying side kick, split kick, tornado kick, whip kick, two or more kicks while airborne, gyroscope kick or capoeira kick.
    • Must compete in the proper style division for the form, which is being performed. General specifications apply.
  • TWO-MAN SET / GROUPS / PROPS – All are allowed in non-traditional divisions (no weapons allowed), but not allowed in traditional divisions unless it is traditional to the form being executed.

SEQUENCE – Luck of the Draw.

SG/AM ONLY SEQUENCE – Players will be seeded according to their rankings.

AVAILABILITY – When the division has been declared closed and/or the charting has started, no late entries are accepted.

TIME LIMIT – Up to three (3) minutes per performance is allowed from the time the player enters the ring or when any player’s music is started, which ever is first.

RESTARTS – Black belts receive no score, under belts receive no penalty for the first restart.

MUSIC PLAYER – Unless provided by the promoter, the competitor must provide their own music player and someone to run it.

SCORING RANGE – Black belts will be scored 8-10 (average 9.00), under belts 5-8 (average 6.50) with five (5) Judges and under belts 7-8 (aver age 7.50) with three (3) judges. Finals scoring will be 9.50-10.

TIES – Both players compete again with the same or a different form (finals winners determine by the Judges’ show of hands). Second ties are broken by a show of hands.

WEAPONS

PROCEDURE – (same as forms)

SPECIFICATIONS – Weapons must be authentic to martial arts and must be protected from sharpness.

WEAPON BREAKS – The player has five (5) minutes to replace it with the same or a different weapon or can complete the form with the broken weapon without penalty.

TIME LIMIT – Up to three (3) minutes per performance is allowed from the time the player enters the ring or when any player’s music is started, which ever is first.

SELF DEFENSE

PROCEDURE – (same as forms exceptions)

PROPS – Only people and weapons can be used as props in traditional. No other props, music or skit dialogue in traditional. Props, music, dialogue and skits are allowed in contemporary (choreographed fighting).

TIME LIMIT – Up to three (3) minutes per performance is allowed from the time the player enters the ring or when any player’s music is started, which ever is first.

SPARRING

RINGS – (same as forms)

FINAL DECISIONS – (same as forms)

NUMBER OF JUDGES – Each ring must have three (3) or five (5) Judges.

LOCATION OF JUDGES – Options: Standing and moving about inside the ring.

UNIFORM – (same as forms except the following) No T-Shirts or sweatshirts (in place of uniform tops) or pants above the knees are allowed. Additionally, the sleeves must reach the elbows. Jewelry is not allowed unless covered by safety equipment. No metal can be worn on the uniform.

SAFETY EQUIPMENT – Mouthpiece, groin cup (males), hand, foot, and headgear is required. Cups cannot be worn outside the uniform.

AGE – (same as forms)

BELT RANK – (same as forms)

AMOUNT OF DIVISIONS – (same as forms)

SEQUENCE – (same as forms)

AVAILABILITY – (same as forms)

WEIGH-IN – All players must weigh-in and competes in the weight division(s) in which they qualify.

TIME LIMIT – Up to two (2) minutes running time.

COACHING – Allowed from coaches’ box and designated areas.

TIME OUT – A player or coach can call one (1) time out per match for up to ten (10) seconds when play is already stopped.

04 – SCORING AREAS – Head, face, ribs, chest, abdomen and kidneys.

TECHNIQUES – Allowable techniques include all kicks, punches, back fists, knife hands, ridge hands, sweeps to the back or side of the lower front leg, grabs up to three (3) seconds, spins and aerials. All other techniques are illegal. Eye contact must be made with technique contact.

CONTACT – Definitions: No Contact – Technique within a four (4) inch zone

  • Light – Just a touch, no blood.
  • Moderate – Slight penetration of opponent, no blood.
  • Excessive – Extreme penetration, possible swelling, redness or bleeding.

All ranks must use either light or no contact (the individual player’s option) to score to head scoring areas and light or moderate contact to score to body scoring areas.

OUT OF BOUNDS – Out of bounds is when neither foot is inside or touching the boundary line.

FORCED OUT VS. RUNNING OUT – A player is not penalized for fighting out or being forced out of the ring, but may be penalized one (1) point for running out to avoid fighting.

DOWNED OPPONENT – Players have three (3) seconds to score when one player is down. Any kicks to the head and punches making head contact to a downed opponent is illegal.

PENALTIES – Illegal contact, illegal techniques, contact to non-scoring areas, hitting after call to stop, out of bounds, dropping to the floor to avoid fighting and unsportsmanlike conduct are subject to penalty points or disqualification by the Center Referee or with a majority vote by the Judges (See APPENDIX C – Sparring penalties at a glance).

SCORING – One (1) point for hand and kicking techniques.

POINT AND PENALTY – A point can be given to one player and a penalty point to the other player at one calling, thus giving a player two scores when points are called at a break. However, a point and penalty cannot be given to the same player by one judge.

NUMBER OF POINTS TO WIN – The first player to five (5) points or the player who accumulates the most points after two (2) minutes playing time.

JUDGING ERROR – A Judge making an admitted error may immediately change the error before the next play is started.

TIES – Result in sudden death overtime.

INJURY – The Center Referee or the medical personnel may prohibit a player from continuing due to injury.

FINALS – Total points in two (2) minutes wins.

TEAM SPARRING

PROCEDURE – (same as sparring, with exceptions)

SEQUENCE OF TEAMS AND AGE GROUPING (if there is age grouping) – Youngest to oldest in Junior divisions. Lightest to heaviest in adult divisions.

CONTACT – (same option as chosen for point sparring).

AMOUNT OF POINTS TO WIN – Total points of all matches.

TIES – Result in sudden death overtime in the last match only.

DISQUALIFICATION – A team cannot be disqualified for the disqualification of one of its players (unless it is for poor sportsmanship). If a member is disqualified, the match is ended with the victim receiving two (2) points or a score of two (2) points above that of his opponent’s score (whichever is greater) for the match.

CONTINUOUS SPARRING

RINGS – (same as forms)

FINAL DECISIONS – (same as forms)

NUMBER OF JUDGES – Each ring must have five (5) Judges

LOCATION OF THE JUDGES – Four (4) sitting in corners outside ring, Center Referee is standing.

UNIFORM – (same as point sparring)

SAFETY EQUIPMENT – (same as point sparring)

AGE – (same as forms)

BELT RANK – (same as forms)

NUMBER OF DIVISIONS – (same as forms)

SEQUENCE – (same as point sparring)

AVAILABILITY – (same as forms)

WEIGH-IN – (same as point sparring)

TIME LIMIT – The match shall last for one (1) minute.

COACHING – (same as point sparring)

TIME OUT – (same as point sparring)

SCORING AREAS – Head, face, ribs, chest, abdomen and kidneys.

TECHNIQUES – (same as point sparring)

CONTACT – Definitions (same as point sparring) All ranks must use no contact to the face scoring areas, light or no contact (the individual player’s option) to score to head scoring areas, and light or moderate contact to score to body scoring areas.

OUT OF BOUNDS – (same as point sparring)

FORCED OUT VS. RUNNING OUT – (same as point sparring)

DOWNED OPPONENT – When either player is down, the play is stopped and reassembled.

PENALTIES – Three (3) point penalty for moderate contact to face. Two (2) point penalties for more than three hand techniques; touching the face or hitting after call to stop; one (1) point penalties for contact to nonscoring areas; illegal techniques; running out of bounds; etc; and dis- qualifications are given out by Center Referee only. (see APPENDIX C – Sparring Penalties at a Glance).

SCORING – One (1) point for hand and kicking techniques, two (2) points for head and spin kicking techniques, and three (3) points for spin- ning head kicks and spinning aerial kicks.

DETERMINING THE JUDGES’ SCORE – Two Judges keep a point tally for one player and two Judges keep a point tally for the other. Play is continuous as Judges use clickers or write down each score that they see. Halfway through the match the Judges will rotate their positions and tally points for the opposite player that they scored for the first thirty (30) seconds.

SCOREKEEPING – The scorekeeper tallies the two (2) Judges’ scores for each player and adds in any penalty points for each player to deter- mine each player’s final total score.

JUDGING ERROR – (same as point sparring)

TIES – (same as point sparring)

INJURY – (same as point sparring)

FINALS – (same as regular play, but may be up to two (2) minutes at NBL national tournaments and the SG)